//-------------------------------------------------------------------------------
///
/// \file       xmlload.cpp 
/// \author     Cem Yuksel (www.cemyuksel.com)
/// \version    11.0
/// \date       August 21, 2019
///
/// \brief Example source for CS 6620 - University of Utah.
///
//-------------------------------------------------------------------------------

#include "scene.h"
#include "objects.h"
#include "materials.h"
#include "lights.h"
#include "texture.h"
#include "tinyxml/tinyxml.h"

//-------------------------------------------------------------------------------

extern Node rootNode;
extern Camera camera;
extern RenderImage renderImage;
extern MaterialList materials;
extern LightList lights;
extern ObjFileList objList;
extern TexturedColor background;
extern TexturedColor environment;
extern TextureList textureList;

//-------------------------------------------------------------------------------

#ifdef WIN32
#define COMPARE(a,b) (_stricmp(a,b)==0)
#else
#define COMPARE(a,b) (strcasecmp(a,b)==0)
#endif

//-------------------------------------------------------------------------------

void LoadScene(TiXmlElement *element);
void LoadNode(Node *node, TiXmlElement *element, int level=0);
void LoadTransform( Transformation *trans, TiXmlElement *element, int level );
void LoadMaterial(TiXmlElement *element);
void LoadLight(TiXmlElement *element);
void ReadVector(TiXmlElement *element, Vec3f &v);
void ReadColor (TiXmlElement *element, Color  &c);
void ReadFloat (TiXmlElement *element, float  &f, char const *name="value");
TextureMap* ReadTexture(TiXmlElement *element);
Texture* ReadTexture(char const *filename);

//-------------------------------------------------------------------------------

struct NodeMtl
{
	Node *node;
	char const *mtlName;
};

std::vector<NodeMtl> nodeMtlList;

//-------------------------------------------------------------------------------

int LoadScene(char const *filename)
{
	TiXmlDocument doc(filename);
	if ( ! doc.LoadFile() ) {
		printf("Failed to load the file \"%s\"\n", filename);
		return 0;
	}

	TiXmlElement *xml = doc.FirstChildElement("xml");
	if ( ! xml ) {
		printf("No \"xml\" tag found.\n");
		return 0;
	}

	TiXmlElement *scene = xml->FirstChildElement("scene");
	if ( ! scene ) {
		printf("No \"scene\" tag found.\n");
		return 0;
	}

	TiXmlElement *cam = xml->FirstChildElement("camera");
	if ( ! cam ) {
		printf("No \"camera\" tag found.\n");
		return 0;
	}

	nodeMtlList.clear();
	rootNode.Init();
	materials.DeleteAll();
	lights.DeleteAll();
	objList.Clear();
	textureList.Clear();
	LoadScene( scene );

	rootNode.ComputeChildBoundBox();

	// Assign materials
	int numNodes = nodeMtlList.size();
	for ( int i=0; i<numNodes; i++ ) {
		Material *mtl = materials.Find( nodeMtlList[i].mtlName );
		if ( mtl ) nodeMtlList[i].node->SetMaterial(mtl);
	}
	nodeMtlList.clear();

	// Load Camera
	camera.Init();
	camera.dir += camera.pos;
	TiXmlElement *camChild = cam->FirstChildElement();
	while ( camChild ) {
		if      ( COMPARE( camChild->Value(), "position"  ) ) ReadVector(camChild,camera.pos);
		else if ( COMPARE( camChild->Value(), "target"    ) ) ReadVector(camChild,camera.dir);
		else if ( COMPARE( camChild->Value(), "up"        ) ) ReadVector(camChild,camera.up);
		else if ( COMPARE( camChild->Value(), "fov"       ) ) ReadFloat (camChild,camera.fov);
		else if ( COMPARE( camChild->Value(), "focaldist" ) ) ReadFloat (camChild,camera.focaldist);
		else if ( COMPARE( camChild->Value(), "dof"       ) ) ReadFloat (camChild,camera.dof);
		else if ( COMPARE( camChild->Value(), "width"     ) ) camChild->QueryIntAttribute("value", &camera.imgWidth);
		else if ( COMPARE( camChild->Value(), "height"    ) ) camChild->QueryIntAttribute("value", &camera.imgHeight);
		camChild = camChild->NextSiblingElement();
	}
	camera.dir -= camera.pos;
	camera.dir.Normalize();
	Vec3f x = camera.dir ^ camera.up;
	camera.up = (x ^ camera.dir).GetNormalized();

	renderImage.Init( camera.imgWidth, camera.imgHeight );

	return 1;
}

//-------------------------------------------------------------------------------

void PrintIndent(int level) { for ( int i=0; i<level; i++) printf("   "); }

//-------------------------------------------------------------------------------

void LoadScene(TiXmlElement *element)
{
	for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {

		if ( COMPARE( child->Value(), "background" ) ) {
			Color c(1,1,1);
			ReadColor( child, c );
			background.SetColor(c);
			printf("Background %f %f %f\n",c.r,c.g,c.b);
			background.SetTexture( ReadTexture(child) );
		} else if ( COMPARE( child->Value(), "environment" ) ) {
			Color c(1,1,1);
			ReadColor( child, c );
			environment.SetColor(c);
			printf("Environment %f %f %f\n",c.r,c.g,c.b);
			environment.SetTexture( ReadTexture(child) );
		} else if ( COMPARE( child->Value(), "object" ) ) {
			LoadNode( &rootNode, child );
		} else if ( COMPARE( child->Value(), "material" ) ) {
			LoadMaterial( child );
		} else if ( COMPARE( child->Value(), "light" ) ) {
			LoadLight( child );
		}
	}
}

//-------------------------------------------------------------------------------

void LoadNode(Node *parent, TiXmlElement *element, int level)
{
	Node *node = new Node;
	parent->AppendChild(node);

	// name
	char const* name = element->Attribute("name");
	node->SetName(name);
	PrintIndent(level);
	printf("object [");
	if ( name ) printf("%s",name);
	printf("]");

	// material
	char const* mtlName = element->Attribute("material");
	if ( mtlName ) {
		printf(" <%s>", mtlName);
		NodeMtl nm;
		nm.node = node;
		nm.mtlName = mtlName;
		nodeMtlList.push_back(nm);
	}

	// type
	char const* type = element->Attribute("type");
	if ( type ) {
		if ( COMPARE(type,"sphere") ) {
			node->SetNodeObj( &theSphere );
			printf(" - Sphere");
		} else if ( COMPARE(type,"plane") ) {
			node->SetNodeObj( &thePlane );
			printf(" - Plane");
		} else if ( COMPARE(type,"obj") ) {
			printf(" - OBJ");
			Object *obj = objList.Find(name);
			if ( obj == nullptr ) {	// object is not on the list, so we should load it now
				TriObj *tobj = new TriObj;
				if ( ! tobj->Load( name, mtlName==nullptr ) ) {
					printf(" -- ERROR: Cannot load file \"%s.\"", name);
					delete tobj;
				} else {
					objList.Append(tobj,name);	// add to the list
					obj = tobj;
					// generate multi-material
					if ( tobj->NM() > 0 ) {
						if ( materials.Find(name) == nullptr ) {
							MultiMtl *mm = new MultiMtl;
							for ( unsigned int i=0; i<tobj->NM(); i++ ) {
								MtlBlinn *m = new MtlBlinn;
								const cyTriMesh::Mtl &mtl = tobj->M(i);
								m->SetDiffuse( Color(mtl.Kd) );
								m->SetSpecular( Color(mtl.Ks) );
								m->SetGlossiness( mtl.Ns );
								m->SetRefractionIndex( mtl.Ni );
								if ( mtl.map_Kd.data != nullptr ) m->SetDiffuseTexture( new TextureMap(ReadTexture(mtl.map_Kd.data)) );
								if ( mtl.map_Ks.data != nullptr ) m->SetDiffuseTexture( new TextureMap(ReadTexture(mtl.map_Ks.data)) );
								if ( mtl.illum > 2 && mtl.illum <= 7 ) {
									m->SetReflection( Color(mtl.Ks) );
									if ( mtl.map_Ks.data != nullptr ) m->SetReflectionTexture( new TextureMap(ReadTexture(mtl.map_Ks.data)) );
									float gloss = acosf(powf(2,1/mtl.Ns));
									m->SetReflectionGlossiness(gloss);
									if ( mtl.illum >= 6 ) {
										m->SetRefraction( 1 - Color(mtl.Tf) );
										m->SetRefractionGlossiness(gloss);
									}
								}
								mm->AppendMaterial(m);
							}
							mm->SetName(name);
							materials.push_back(mm);
							NodeMtl nm;
							nm.node = node;
							nm.mtlName = name;
							nodeMtlList.push_back(nm);
						}
					}
				}
			}
			node->SetNodeObj( obj );
		} else {
			printf(" - UNKNOWN TYPE");
		}
	}


	printf("\n");


	for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
		if ( COMPARE( child->Value(), "object" ) ) {
			LoadNode(node,child,level+1);
		}
	}
	LoadTransform( node, element, level );

}

//-------------------------------------------------------------------------------

void LoadTransform( Transformation *trans, TiXmlElement *element, int level )
{
	for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
		if ( COMPARE( child->Value(), "scale" ) ) {
			Vec3f s(1,1,1);
			ReadVector( child, s );
			trans->Scale(s.x,s.y,s.z);
			PrintIndent(level);
			printf("   scale %f %f %f\n",s.x,s.y,s.z);
		} else if ( COMPARE( child->Value(), "rotate" ) ) {
			Vec3f s(0,0,0);
			ReadVector( child, s );
			s.Normalize();
			float a;
			ReadFloat(child,a,"angle");
			trans->Rotate(s,a);
			PrintIndent(level);
			printf("   rotate %f degrees around %f %f %f\n", a, s.x, s.y, s.z);
		} else if ( COMPARE( child->Value(), "translate" ) ) {
			Vec3f t(0,0,0);
			ReadVector(child,t);
			trans->Translate(t);
			PrintIndent(level);
			printf("   translate %f %f %f\n",t.x,t.y,t.z);
		}
	}
}

//-------------------------------------------------------------------------------

void LoadMaterial(TiXmlElement *element)
{
	Material *mtl = nullptr;

	// name
	char const* name = element->Attribute("name");
	printf("Material [");
	if ( name ) printf("%s",name);
	printf("]");

	// type
	char const* type = element->Attribute("type");
	if ( type ) {
		if ( COMPARE(type,"blinn") ) {
			printf(" - Blinn\n");
			MtlBlinn *m = new MtlBlinn();
			mtl = m;
			for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
				Color c(1,1,1);
				float f=1;
				if ( COMPARE( child->Value(), "diffuse" ) ) {
					ReadColor( child, c );
					m->SetDiffuse(c);
					printf("   diffuse %f %f %f\n",c.r,c.g,c.b);
					m->SetDiffuseTexture( ReadTexture(child) );
				} else if ( COMPARE( child->Value(), "specular" ) ) {
					ReadColor( child, c );
					m->SetSpecular(c);
					printf("   specular %f %f %f\n",c.r,c.g,c.b);
					m->SetSpecularTexture( ReadTexture(child) );
				} else if ( COMPARE( child->Value(), "glossiness" ) ) {
					ReadFloat( child, f );
					m->SetGlossiness(f);
					printf("   glossiness %f\n",f);
				} else if ( COMPARE( child->Value(), "emission" ) ) {
					ReadColor( child, c );
					m->SetEmission(c);
					printf("   emission %f %f %f\n",c.r,c.g,c.b);
					m->SetEmissionTexture( ReadTexture(child) );
				} else if ( COMPARE( child->Value(), "reflection" ) ) {
					ReadColor( child, c );
					m->SetReflection(c);
					printf("   reflection %f %f %f\n",c.r,c.g,c.b);
					m->SetReflectionTexture( ReadTexture(child) );
					f = 0;
					ReadFloat( child, f, "glossiness" );
					m->SetReflectionGlossiness(f);
					if ( f > 0 ) printf(" (glossiness %f)",f);
					printf("\n");
				} else if ( COMPARE( child->Value(), "refraction" ) ) {
					ReadColor( child, c );
					m->SetRefraction(c);
					ReadFloat( child, f, "index" );
					m->SetRefractionIndex(f);
					printf("   refraction %f %f %f (index %f)\n",c.r,c.g,c.b,f);
					m->SetRefractionTexture( ReadTexture(child) );
					f = 0;
					ReadFloat( child, f, "glossiness" );
					m->SetRefractionGlossiness(f);
					if ( f > 0 ) printf(" (glossiness %f)",f);
					printf("\n");
				} else if ( COMPARE( child->Value(), "absorption" ) ) {
					ReadColor( child, c );
					m->SetAbsorption(c);
					printf("   absorption %f %f %f\n",c.r,c.g,c.b);
				}
			}
		} else {
			printf(" - UNKNOWN\n");
		}
	}

	if ( mtl ) {
		mtl->SetName(name);
		materials.push_back(mtl);
	}
}

//-------------------------------------------------------------------------------

void LoadLight(TiXmlElement *element)
{
	Light *light = nullptr;

	// name
	char const* name = element->Attribute("name");
	printf("Light [");
	if ( name ) printf("%s",name);
	printf("]");

	// type
	char const* type = element->Attribute("type");
	if ( type ) {
		if ( COMPARE(type,"ambient") ) {
			printf(" - Ambient\n");
			AmbientLight *l = new AmbientLight();
			light = l;
			for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
				if ( COMPARE( child->Value(), "intensity" ) ) {
					Color c(1,1,1);
					ReadColor( child, c );
					l->SetIntensity(c);
					printf("   intensity %f %f %f\n",c.r,c.g,c.b);
				}
			}
		} else if ( COMPARE(type,"direct") ) {
			printf(" - Direct\n");
			DirectLight *l = new DirectLight();
			light = l;
			for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
				if ( COMPARE( child->Value(), "intensity" ) ) {
					Color c(1,1,1);
					ReadColor( child, c );
					l->SetIntensity(c);
					printf("   intensity %f %f %f\n",c.r,c.g,c.b);
				} else if ( COMPARE( child->Value(), "direction" ) ) {
					Vec3f v(1,1,1);
					ReadVector( child, v );
					l->SetDirection(v);
					printf("   direction %f %f %f\n",v.x,v.y,v.z);
				}
			}
		} else if ( COMPARE(type,"point") ) {
			printf(" - Point\n");
			PointLight *l = new PointLight();
			light = l;
			for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
				if ( COMPARE( child->Value(), "intensity" ) ) {
					Color c(1,1,1);
					ReadColor( child, c );
					l->SetIntensity(c);
					printf("   intensity %f %f %f\n",c.r,c.g,c.b);
				} else if ( COMPARE( child->Value(), "position" ) ) {
					Vec3f v(0,0,0);
					ReadVector( child, v );
					l->SetPosition(v);
					printf("   position %f %f %f\n",v.x,v.y,v.z);
				} else if ( COMPARE( child->Value(), "size" ) ) {
					float f = 0;
					ReadFloat( child, f );
					l->SetSize(f);
					printf("   size %f\n",f);
				}
			}
		} else {
			printf(" - UNKNOWN\n");
		}
	}

	if ( light ) {
		light->SetName(name);
		lights.push_back(light);
	}

}

//-------------------------------------------------------------------------------

void ReadVector(TiXmlElement *element, Vec3f &v)
{
	double x = (double) v.x;
	double y = (double) v.y;
	double z = (double) v.z;
	element->QueryDoubleAttribute( "x", &x );
	element->QueryDoubleAttribute( "y", &y );
	element->QueryDoubleAttribute( "z", &z );
	v.x = (float) x;
	v.y = (float) y;
	v.z = (float) z;

	float f=1;
	ReadFloat( element, f );
	v *= f;
}

//-------------------------------------------------------------------------------

void ReadColor(TiXmlElement *element, Color &c)
{
	double r = (double) c.r;
	double g = (double) c.g;
	double b = (double) c.b;
	element->QueryDoubleAttribute( "r", &r );
	element->QueryDoubleAttribute( "g", &g );
	element->QueryDoubleAttribute( "b", &b );
	c.r = (float) r;
	c.g = (float) g;
	c.b = (float) b;

	float f=1;
	ReadFloat( element, f );
	c *= f;
}

//-------------------------------------------------------------------------------

void ReadFloat (TiXmlElement *element, float &f, char const *name)
{
	double d = (double) f;
	element->QueryDoubleAttribute( name, &d );
	f = (float) d;
}

//-------------------------------------------------------------------------------

TextureMap* ReadTexture(TiXmlElement *element)
{
	char const* texName = element->Attribute("texture");
	if ( texName == nullptr ) return nullptr;

	Texture *tex = nullptr;
	if ( COMPARE(texName,"checkerboard") ) {
		TextureChecker *ctex = new TextureChecker;
		tex = ctex;
		printf("      Texture: Checker Board\n");
		for ( TiXmlElement *child = element->FirstChildElement(); child!=nullptr; child = child->NextSiblingElement() ) {
			if ( COMPARE( child->Value(), "color1" ) ) {
				Color c(0,0,0);
				ReadColor( child, c );
				ctex->SetColor1(c);
				printf("         color1 %f %f %f\n",c.r,c.g,c.b);
			} else if ( COMPARE( child->Value(), "color2" ) ) {
				Color c(0,0,0);
				ReadColor( child, c );
				ctex->SetColor2(c);
				printf("         color2 %f %f %f\n",c.r,c.g,c.b);
			}
		}
		textureList.Append( tex, texName );
	} else {
		tex = ReadTexture( texName );
	}

	TextureMap *map = new TextureMap(tex);
	LoadTransform(map,element,1);
	return map;
}

//-------------------------------------------------------------------------------

Texture* ReadTexture(char const *texName)
{
	printf("      Texture: File \"%s\"",texName);
	Texture *tex = textureList.Find( texName );
	if ( tex == nullptr ) {
		TextureFile *ftex = new TextureFile;
		tex = ftex;
		ftex->SetName(texName);
		if ( ! ftex->Load() ) {
			printf(" -- Error loading file!");
			delete tex;
			tex = nullptr;
		} else {
			textureList.Append( tex, texName );
		}
	}
	printf("\n");

	return tex;
}

//-------------------------------------------------------------------------------