<xml>
	<scene>
		<!-- Objects -->
		<object name="box">
			<translate x="0" y="0" z="12"/>
			<object type="plane" name="WallBottom" material="wall">
				<scale value="32"/>
				<translate z="-12"/>
			</object>
			<object type="plane" name="WallTop" material="wall">
				<scale value="32"/>
				<rotate angle="180" x="1"/>
				<translate z="12"/>
			</object>
			<object type="plane" name="WallBack" material="wall">
				<scale value="32"/>
				<rotate angle="90" x="1"/>
				<translate y="20"/>
			</object>
			<object type="plane" name="WallLeft" material="wallRed">
				<scale value="32"/>
				<rotate angle="90" y="1"/>
				<translate x="-15"/>
			</object>
			<object type="plane" name="WallRight" material="wallBlue">
				<scale value="32"/>
				<rotate angle="-90" y="1"/>
				<translate x="15"/>
			</object>
		</object>
		<object type="obj" name="teapot.obj" material="mtl1">
			<scale value="0.8"/>
			<rotate angle="-30" z="1"/>
			<translate x="2" y="5" z="0"/>
		</object>
		<object type="sphere" name="sphere1" material="mtl2">
			<scale value="4"/>
			<translate x="8" y="-6" z="4"/>
		</object>
		<object type="sphere" name="sphere2" material="mtl3">
			<scale value="4"/>
			<translate x="-8" y="-6" z="4"/>
		</object>

		<!-- Materials -->
		<material type="blinn" name="wall">
			<diffuse  r="1" g="1" b="1"/>
			<specular value="0"/>
		</material>
		<material type="blinn" name="wallRed">
			<diffuse  r="1.0" g="0.5" b="0.5"/>
			<specular value="0"/>
		</material>
		<material type="blinn" name="wallBlue">
			<diffuse  r="0.5" g="0.5" b="1.0"/>
			<specular value="0"/>
		</material>
		<material type="blinn" name="mtl1">
			<diffuse  r="1.0" g="0.3" b="0.3"/>
			<specular r="1.0" g="1.0" b="1.0" value="0.7"/>
			<glossiness value="20"/>
		</material>
		<material type="blinn" name="mtl2">
			<diffuse  value="0"/>
			<specular vakye="1.0"/>
			<glossiness value="80"/>
			<reflection value="1.0"/>
		</material>
		<material type="blinn" name="mtl3">
			<diffuse  value="0"/>
			<specular vakye="1.0"/>
			<glossiness value="80"/>
			<refraction value="1.0" index="1.52"/>
		</material>

		<!-- Lights -->
		<light type="point" name="pointLight">
			<intensity value="100.5"/>
			<position x="0" y="0" z="22"/>
		</light>
	</scene>

	<camera>
		<position x="0" y="-60" z="12"/>
		<target x="0" y="0" z="12"/>
		<up x="0" y="0" z="1"/>
		<fov value="30"/>
		<width value="800"/>
		<height value="600"/>
	</camera>
</xml>