CS 4600 - Fall 2020
Introduction to Computer Graphics

Instructor:Cem Yuksel
Lecture Time:Tuesday & Thursday @ 3:40pm - 5:00pm
TAs: Anka Chen
Michael Gardone
Joon Park
Yunhe Yang

Overview

This course teaches the fundamental computational techniques in computer graphics. It is a project-based course in which students learn about and implement various methods in modeling, animation, and rendering techniques. The course covers a range of topics in computer graphics, instead of providing a deep and highly detailed analysis of a particular topic. For a more comprehensive overview of individual topics, please refer to the other computer graphics courses at the University of Utah.

Course Objectives

The main objective of this course is to introduce students the fundamental concepts in computer graphics via hands-on coding experience, including a range of computer graphics techniques and algorithms covering 2D graphics, 3D graphics and computer animation. This course focuses on key algorithmic techniques and mathematical foundations, not on specific tools or software APIs.

Learning Outcomes

Upon completion of this course, students will be familiar with the fundamental algorithms and data structures used in computer graphics. More specifically, the course covers the necessary math background, raster image formats, affine transformations, rendering algorithms, data structures for 2D and 3D curves, surfaces, and volumes, textures and texture mapping, shading and reflection models, animation and physics-based simulation.

Textbook

Steve Marschner & Peter Shirley, Fundamentals of Computer Graphics, 4th edition.

This textbook is not required, but strongly recommended, as it will serve as the main source of information for most topics covered in this course. The lectures will follow the book, but will not present all information in the book. The students are expected to read the related chapters of the book after each lecture.

Online Lectures

All lectures of this course will be online via interactive video conferencing. Lectures will also be recorded and the recordings will be made available to the students. More details on the lectures will be available on canvas.

Online Assistance

The instructor and the TAs of this course will be available for consultation and assistance to help students implement their projects and answer their questions. We will use piazza for all course-related communication.

Schedule

WeekDateTopicTextbookNotes
1Aug 25IntroductionChapter 1
Aug 27VectorsChapter 2
2Sep 1Raster ImagesChapter 3
Sep 3Raster ImagesChapter 3
3Sep 8— No Class —
Sep 10— No Class —
4Sep 152D TransformationsChapter 6Project 1 deadline - Compositing Images
Sep 173D TransformationsChapter 7
5Sep 22GPU PipelineChapter 17Project 2 deadline - Transformations
Sep 24WebGLChapter 17See square.html, an example WebGL application.
6Sep 29CurvesChapter 15
Oct 1CurvesChapter 15
7Oct 6SurfacesChapter 12Project 3 deadline - Curves
Oct 8Triangular MeshesChapter 12
8Oct 13TexturesChapter 11
Oct 15Textures on the GPUChapter 11
9Oct 20ShadingChapter 10Project 4 deadline - Triangular Meshes
Oct 22Shading TransformationsChapter 10
10Oct 27The Rendering EquationChapter 24
Oct 29Rendering AlgorithmsChapter 4Project 5 deadline - Shading
11Nov 3— No Class —VOTE!
Nov 5Ray TracingChapter 4
12Nov 10Shadows and ReflectionsChapter 4
Nov 12SamplingChapter 14
13Nov 17Signal ProcessingChapter 9
Nov 19Computer AnimationChapter 16Project 6 deadline - Ray Tracing
14Nov 24Physics-Based AnimationChapter 16
Nov 26— Thanksgiving Break —
15Dec 1Simulation in GraphicsChapter 16
Dec 3Q&A
Dec 9Project 7 deadline - Animation

Projects

We will use JavaScript and WebGL for implementing the projects.

All projects are individual projects. Group projects are not permitted. Therefore, each student must write their own code. Collaboration between students is encouraged, but code sharing is not permitted. External libraries and source code can be used only for additional functionalities that are not core parts of the projects, and they should be clearly indicated in comments within the source code.

Failure to follow these rules may lead to a failing grade. Academic misconduct will not be tolerated. See the Academic Misconduct Policy of the School of Computing for details.

Deadlines and Late Submissions: The deadline for each project is at noon (12:01 PM) on the date indicated on the schedule (see above). Late submissions suffer a 5% penalty and an additional 5% penalty is applied every day at noon (12:01 PM). To accommodate for special circumstances, the first 10 late penalties of each student will be omitted.

Resubmissions: Students are permitted to resubmit their projects after the submission deadline for up to 20 days. Project submissions close 20 days after the deadline. Resubmissions can be used for fixing bugs or incorrectly implemented parts of the projects. As long as the first submission of a project shows a clear attempt to complete the project, no late penalty is applied to subsequent resubmissions.

Final Project: No late submissions or resubmissions are permitted for the the final project (Project 7 - Animation).

Project submissions are handled through canvas.

Grading

Projects 1-2 10 points
Projects 3-6 15 points
Project   7 20 points
TOTAL100 points

School of Computing Policies and Guidelines

The School of Computing Policies and Guidelines represent important information that students taking courses in, or seeking degrees from, the School of Computing, must be aware of. It is important that you read, understand, and adhere to this information.

Safe Classroom Environment

In this class, derogatory comments based on race, ethnicity, class, gender identity, sexual orientation, religion, (dis)ability status, age, citizenship, or nationality will not be tolerated, nor is it permissible to state one's opinion in a manner that silences the voices of others. Further, egregious disrespect, including, but not limited to, racism, sexism, ageism, homophobia, transphobia, classism, etc. will not be tolerated.

University of Utah Disability Accommodation Policy

The University of Utah seeks to provide equal access to its programs, services, and activities for people with disabilities. If you need accommodations in the class, reasonable prior notice should be given to the Center for Disability Services, 162 Olpin Union Building, 801-581-5020 (V/TDD), http://disability.utah.edu/. CDS will work with you and the instructor to make arrangements for accommodations.

University Safety Statement

The University of Utah values the safety of all campus community members. To report suspicious activity or to request a courtesy escort, call campus police at 801-585-COPS (801-585-2677). You will receive important emergency alerts and safety messages regarding campus safety via text message. For more information regarding safety and to view available training resources, including helpful videos, visit safeu.utah.edu.