The School of Computing at the University Utah offers multiple MS and PhD degree programs. These include core computer science degrees and computing degrees in various specialied tracks. This page only provides information on the Graphics and Visualization track. More detailed information on the graduate programs and other tracks can be found on the related School of Computing page.
The graphics and visualization track includes research efforts in most areas of computer graphics, including geometric modeling, CAD/CAM, isogeometric analysis, scientific visualization, biomedical visualization, information visualization, visual analytics, computer vision, terrain modeling and rendering, haptics (force-feedback), realistic rendering, physically-based simulation, real-time rendering, GPU programming, computer animation, digital geometry processing, immersive environments, visual perception and spatial cognition.
The required courses for completing a gradate degree in the graphics and visualization track only include graphics and visualization courses, but students can take other courses as electives.
Note that students advised by graphics and visualization faculty are not required to be on the graphics and visualization track.
The degree requirements of the graphics and visualization track are different for different MS and PhD programs. All related details of all programs are provided in the gradaute handbook.
Note that the graduate handbook evolves in time as we introduce changes to our graduate programs. Students are bound by the graduate handbook of the year that they are admitted to the program. You can find the graduate handbook for the current and previous academic years here.