CS 6620 - Fall 2025
Ray Tracing for Graphics

(Under Construction)

Example images generated by students who took this class in Fall 2017.

Instructor:Cem Yuksel (Office hours: by appointment, MEB 3116)
TA:Jacob Haydel (Office hours: TBA)
Time:Monday & Wednesday @ 3:00pm - 4:20pm
Location:WEB 1230

Overview

This course covers fundamental concepts of rendering and ray tracing. Each student implements a ray tracer of their own. All the related theory and implementation details are discussed in the lectures. Therefore, the students do not need to have prior knowledge about computer graphics and prerequisites do not apply (this course can be taken without taking 5610 or 6610).

We begin with the basics of rendering and we build an extremely simple ray tracer. With each project we add a new feature to our ray tracers. To make sure that each project can be completed in a short amount of time, additional source code is provided when needed. We pay attention to implementation details during the lectures, so that the project codes not only work, but also have the right structure to easily add the new features of the upcoming projects. At the end of the semester, we get to have highly advanced ray tracers that are capable of generating realistic images using global illumination techniques. The course ends with the Teapot Rendering Competition.

Students can use the Canvas Discussion Board.

Course Objectives

The main objective of this course is to introduce the fundamental concepts of high-quality image synthesis in computer graphics, centered around ray tracing. The lectures in this course discuss the mathematical and algorithmic concepts and data structures involving ray tracing and Monte Carlo sampling. The course aims to guide students through a complete software implementation of a renderer based on ray tracing from scratch for scenes with spheres, planes, and triangle meshes with features involving reflections, refractions, shadows, acceleration structures, software texture filtering, anti-aliasing, depth of field, soft shadows, glossy reflections, Monte Carlo sampling, path tracing, and photon mapping.

Learning Outcomes

At the conclusion of this course, students will be able to:

Schedule (subject to change)

WeekDateTopicProject Deadlines
1Aug 18Transformations and Camera Rays
Aug 20Sphere Intersection and Software Setup
2Aug 25LightsProject 1 deadline - Ray Casting
Aug 27Shading and BRDF
3Sep 1Ray Traced ShadowsProject 2 deadline - Shading
Sep 3Q&A Session
4Sep 8ReflectionsProject 3 deadline - Shadows
Sep 10Refractions
5Sep 15Ray Plane and Box IntersectionsProject 4 deadline - Reflections and Refractions
Sep 17Ray Triangle Intersection
6Sep 22Space PartitioningProject 5 deadline - Triangular Meshes
Sep 24Space Partitioning (cont.)
7Sep 29Textures and MappingProject 6 deadline - Space Partitioning
Oct 1Texture Sampling
8Oct 6— Fall Break —
Oct 8— Fall Break —
9Oct 13AntialiasingProject 7 deadline - Textures
Oct 15Reconstruction Filters
10Oct 20Depth of FieldProject 8 deadline - Antialiasing
Oct 22Motion Blur
11Oct 27Glossy SurfacesProject 9 deadline - Depth of Field
Oct 29Area Lights and Soft Shadows
12Nov 3Rendering Equation and Global Illum.Project 10 deadline - Soft Shadows and Glossy Surfaces
Nov 5Monte Carlo Sampling
13Nov 10Irradiance CachingProject 11 deadline - Monte Carlo GI
Nov 12Path Tracing
14Nov 17Photon MappingProject 12 deadline - Path Tracer
Nov 19Photon Mapping (cont.)
15Nov 24Final Gathering
Nov 26— Thanksgiving —
16Dec 1Adv. Global IlluminationProject 13 deadline - Photon Mapping
Dec 3Adv. Global Illumination (cont.)
Dec 12Teapot Rendering Competition
Time: 3:30-5:30pm
Location: LCR (MEB 3147)
Final Project

Projects

All projects are individual projects. Group projects are not permitted. Therefore, each student must write their own code. Collaboration between students is encouraged, but code sharing is not permitted. External libraries and source code can be used only for additional functionalities that are not core parts of the projects, and they should be clearly indicated in comments within the source code.

Failure to follow these rules may lead to a failing grade. Academic misconduct will not be tolerated. See the Academic Misconduct Policy of the School of Computing for details (applies to both graduate and undergraduate students).

All project submissions are handled through Canvas and the submission portal. Attempted project submissions through other means (including but not limited to emails and piazza posts) are not accepted.

Deadlines and Late Submissions: The deadline for each project is at noon (12:01pm) on the date indicated on the schedule (see above). Late submissions suffer a 5% penalty and an additional 5% penalty is applied every day at noon (12:01 PM). To accommodate for special circumstances, the first 10 late penalties of each student will be omitted.

Resubmissions: Students can submit the same project multiple times (i.e. resubmissions). The first submission must be before the project deadline and must present a clear attempt to complete the project; otherwise, late penalties apply (please see above). Subsequent resubmissions can be used for fixing bugs or incorrectly implemented parts of the projects. No late penalty is applied to resubmissions. Only the first submission date/time is used for evaluating late penalties, provided that it shows a clear attempt. Project submissions (and resubmissions) close 10 days after the project deadline, except for the final project. Resubmissions are not accepted after they close on Canvas. Students seeking for exceptions to this rule must present evidence of excused absence for at least 10 days that overlap with the entire resubmission period.

Final Project Deadline: No late submissions or resubmissions are permitted for the the final project.

Grading

Projects 1-105 points
Projects 11-1310 points
Final Project20 points
TOTAL100 points

Safe Classroom Environment

In this class, derogatory comments based on race, ethnicity, class, gender identity, sexual orientation, religion, (dis)ability status, age, citizenship, or nationality will not be tolerated, nor is it permissible to state one's opinion in a manner that silences the voices of others. Further, egregious disrespect, including, but not limited to, racism, sexism, ageism, homophobia, transphobia, classism, etc. will not be tolerated.

2017 Teapot Rendering Competition Awards

Winner Audience Choice Award

Agatha Mallett

Juror Choice Award Best in Class Award Student Choice Award

Daqi Lin

Juror Choice Award

Justin Alain Jensen

Juror Choice Award

Nathan Vollmer Morrical

Best in Class Award Student Choice Award

Qi Wu

Best in Class Award Student Choice Award

Benjamin Richard Draut