CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 1 - Ray Casting

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Andy Herbert

Sat, Aug 30, 2025 @ 12:05 am

Sat, Aug 30, 2025 @ 12:05 am

fixed z buf background fixed upside down coords

Fri, Aug 29, 2025 @ 11:54 pm

Fri, Aug 29, 2025 @ 11:54 pm

Critical issues resolved almost... View-projection matrix was multiplied inthe wrong order, resulting in incorrect screen-to-world transformations objects use world space transformations in ray cast calculations

Fri, Aug 29, 2025 @ 5:53 am

rays now casted...?

Thu, Aug 28, 2025 @ 4:30 am

Submitted late because last week I had zero time to get anything done then this week I kept running into compilation issues preventing me from getting an image. Now the raster image wont show, I dont know why, but Im implementing the ray hit now