CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Jayden Ferrin

Fri, Nov 7, 2025 @ 3:41 pm

sample counts for below

Fri, Nov 7, 2025 @ 3:40 pm

fixed the sampling issue. 8/128 samples, 4/64 shadow samples, 95% confidence interval 0.01 error, 10 reflection samples, 2 refraction samples, 5 max bounces, multiple scattering for reflection rays, took many hours with blocksize 8 and 48 threads

Wed, Nov 5, 2025 @ 10:30 am

sample counts for below

Wed, Nov 5, 2025 @ 10:26 am

8/128 samples, 4/64 shadow samples, 95% confidence interval 0.01 error, 2 samples per reflected ray, 5 max bounces, multiple scattering for reflection rays, took 1 min 42 secs with blocksize 8 and 48 threads

Tue, Nov 4, 2025 @ 11:48 pm

sample counts for below

Tue, Nov 4, 2025 @ 11:48 pm

8/128 samples, 4/64 shadow samples, 95% confidence interval 0.01 error, 2 samples per reflected ray to attempt to address sampling bias, took 3 mins 13 secs with blocksize 8 and 48 threads

Tue, Nov 4, 2025 @ 11:06 pm

8/128 samples per pixel, 4/64 shadow samples, 95% confidence interval, 0.01 error, not considering multiple scattering, took 3 min 35 s with 24 threads. Sampling is biased somehow for the reflection rays, not sure why

Tue, Nov 4, 2025 @ 8:07 pm

Same as the previous image but sampling the correct disk for the light

Mon, Nov 3, 2025 @ 10:51 pm

sample buffer for the previous image

Mon, Nov 3, 2025 @ 10:51 pm

Finally fixed the sampling issue, the orthonormal basis function does not like very big vectors as input. 4 min 64 max shadow samples, 8 min 128 max samples per pixel, took 34 seconds with 24 threads

Mon, Nov 3, 2025 @ 2:26 pm

Sample buffer for the previous image

Mon, Nov 3, 2025 @ 2:25 pm

Fixed the bug from before. Turns out the orthonormal basis function doesnt normalize the vectors. Min samples 8 max 512, took 2 min 52 seconds on my laptop with 12 threads

Mon, Nov 3, 2025 @ 1:58 pm

Soft shadows with 8 samples per pixel. Something is wrong with sampling the disk for the light, theres a lot of noise in places that should not be in shadow

Sun, Nov 2, 2025 @ 11:32 pm

Making the light render was difficult enough, complete project coming soon