CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Elie Diaz

Tue, Nov 4, 2025 @ 3:52 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. I also do not shade any back faces so the inside of the teapot looks dark. 14.898 seconds

Tue, Nov 4, 2025 @ 3:46 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, no multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23 seconds

Tue, Nov 4, 2025 @ 3:42 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23.212 seconds

Tue, Nov 4, 2025 @ 3:42 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23.212 seconds

Tue, Nov 4, 2025 @ 3:40 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights no blinn specular. 22 minutes, 46.700 second render time

Tue, Nov 4, 2025 @ 3:39 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights no blinn specular. 22 minutes, 46.700 second render time

Tue, Nov 4, 2025 @ 3:11 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights and blinn specular, so Im double-counting. 22 minutes, 33.708 second render time

Tue, Nov 4, 2025 @ 3:11 pm

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights and blinn specular, so Im double-counting. 22 minutes, 33.708 second render time

Mon, Nov 3, 2025 @ 5:14 pm

Now with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected sample per pixel, no reflected lights. 22.644 second render time.

Mon, Nov 3, 2025 @ 5:13 pm

Now with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected sample per pixel, no reflected lights. 22.644 second render time.

Mon, Nov 3, 2025 @ 1:50 pm

Updated Diffuse and Specular to use the given normal instead of the shifted normal.

Mon, Nov 3, 2025 @ 11:38 am

Adaptive Pixel Samples: 8 minimum, 1024 maximum. Adaptive Soft Shadow Samples: 8 minimum, 64 maximum. 1 Glossy Normal sample per pixel.

Mon, Nov 3, 2025 @ 11:37 am

Adaptive Pixel Samples: 8 minimum, 1024 maximum. Adaptive Soft Shadow Samples: 8 minimum, 64 maximum. 1 Glossy Normal sample per pixel.