
Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. I also do not shade any back faces so the inside of the teapot looks dark. 14.898 seconds

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, no multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23 seconds

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23.212 seconds

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected samples per pixel, blinn specular on, but no reflected lights. 23.212 seconds

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights no blinn specular. 22 minutes, 46.700 second render time

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights no blinn specular. 22 minutes, 46.700 second render time

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights and blinn specular, so Im double-counting. 22 minutes, 33.708 second render time

Rendered with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 2 glossy reflected samples per pixel, reflected lights and blinn specular, so Im double-counting. 22 minutes, 33.708 second render time

Now with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected sample per pixel, no reflected lights. 22.644 second render time.

Now with multiple scattering, adaptive sampling min 8, max 1024, soft shadow sampling min 8, max 64, multiple scattering, 1 glossy reflected sample per pixel, no reflected lights. 22.644 second render time.

Updated Diffuse and Specular to use the given normal instead of the shifted normal.

Adaptive Pixel Samples: 8 minimum, 1024 maximum. Adaptive Soft Shadow Samples: 8 minimum, 64 maximum. 1 Glossy Normal sample per pixel.

Adaptive Pixel Samples: 8 minimum, 1024 maximum. Adaptive Soft Shadow Samples: 8 minimum, 64 maximum. 1 Glossy Normal sample per pixel.