CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Michael Timothy

Sun, Nov 9, 2025 @ 9:26 pm

Finally got it correct. My environment for texture mapping was incorrect for secondary rays which took me forever to figure out! Glad its all sorted now though. Params: 16 spp, 1 glossy sample, 8 bounces, 30 area light samples, 99 seconds to render.

Wed, Nov 5, 2025 @ 8:19 am

First try at glossy reflections/refractions. Something isnt all the way correct, I think my idea of how we are sampling the hemisphere isnt completely correct. I also need to fix double counting still.

Tue, Nov 4, 2025 @ 4:32 pm

Interesting result trying to implement glossy reflections

Tue, Nov 4, 2025 @ 3:27 pm

Got soft shadows correct. I was calculating the length of d wrong before.

Mon, Nov 3, 2025 @ 12:16 pm

I found one thing that I was doing wrong, but I am still getting what I got before I tried rewriting the soft shadow calculation. The shadows behind the ball dont make sense and also there is a weird shadow at the bottom left of the image.

Mon, Nov 3, 2025 @ 11:54 am

Still trying to figure out soft shadows. I had a closer solution earlier that had some bugs, but now it seems every point just gets shadowed.