
Rendering light and ignoring specular from renderable lights in direct light calculations for reflective/refractive materials. Bounce Count: 10. Max SPP: 128. Min SPP: 32. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 1.

Rendering light and ignoring specular from renderable lights in direct light calculations for reflective/refractive materials. Took 00:06:48 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 3. Max SPP: 32. Min SPP: 16. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 3.

Sample count for previous render. Black: 16 samples. White: 32 samples.

Took 00:06:24 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 3. Max SPP: 32. Min SPP: 16. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 3. Dark regions on reflective spheres appear larger than when bounce count was 4.

Reduced resolution to 640 x 360. Took 00:03:41 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 3. Max SPP: 8. Min SPP: 8. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 8.

Reduced resolution to 640 x 360. Took 00:00:49 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 3. Max SPP: 8. Min SPP: 8. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 4.

Z-Buffer for previous render.

Sample counts for previous render. Max SPP: 32. Min SPP: 16.

Took 00:14:36 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 4. Max SPP: 32. Min SPP: 16. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 3.

Took 00:06:59 to render with a Ryzen 5 3500U and 8 threads. Bounce Count: 6. Max SPP: 16. Min SPP: 16. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 2.

Took about an hour to render this far with a Ryzen 5 3500U and 8 threads. Bounce Count: 6. Max SPP: 32. Min SPP: 16. Max shadow samples: 64. Min shadow samples: 16. Glossy samples: 4.