
Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 5 capped the glossy sampling so it is only performed for bounces 0, 1 and 2. Executed using 7 threads @ 5.2 Ghz, took around 13:42. Fixed the possible inward reflection, the double counting of specular light, and a missing +1 in the exponent of the glossiness when calculating the random half vectors.

Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 5 capped the glossy sampling so it is only performed for bounces 0, 1 and 2. Executed using 7 threads @ 5.2 Ghz, took around 12:29.

Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 3. Executed using 7 threads @ 5.2 Ghz, took around 4:32

Render count for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 3. Executed using 7 threads @ 5.2 Ghz, took around 4:32