CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Pablo Sauma-Chacon

Tue, Nov 4, 2025 @ 1:33 am

Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 5 capped the glossy sampling so it is only performed for bounces 0, 1 and 2. Executed using 7 threads @ 5.2 Ghz, took around 13:42. Fixed the possible inward reflection, the double counting of specular light, and a missing +1 in the exponent of the glossiness when calculating the random half vectors.

Sun, Nov 2, 2025 @ 5:53 pm

Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 5 capped the glossy sampling so it is only performed for bounces 0, 1 and 2. Executed using 7 threads @ 5.2 Ghz, took around 12:29.

Sun, Nov 2, 2025 @ 5:42 pm

Render for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 3. Executed using 7 threads @ 5.2 Ghz, took around 4:32

Sun, Nov 2, 2025 @ 5:42 pm

Render count for the scene, using 4/16 shadow soft shadows samples jittered and 8 glossy samples. Adaptive sampling set to 8/64 and max bounces at 3. Executed using 7 threads @ 5.2 Ghz, took around 4:32