CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Lin Ouyang

Tue, Nov 4, 2025 @ 11:46 pm

Samples per pixel: min=2, max=64. Render time is 0:11:57. I used 32 light samples, 4 samples per hit, Adaptive Sampling Threshold = 0.005. The color of the spheres edge has been fixed.

Sun, Nov 2, 2025 @ 12:51 am

Samples per pixel: min=2, max=64. Render time is 0:14:40. I used 32 light samples, 4 samples per hit, Adaptive Sampling Threshold = 0.005.

Sat, Nov 1, 2025 @ 10:28 pm

Samples per pixel: min=2, max=64. Render time is 0:15:51. I used 16 light samples, 8 samples per hit, Adaptive Sampling Threshold = 0.005.

Sat, Nov 1, 2025 @ 10:24 pm

Samples per pixel: min=2, max=64. Render time is 0:02:27. I used 8 light samples, 2 samples per hit, Adaptive Sampling Threshold = 0.001.

Sat, Nov 1, 2025 @ 9:02 pm

Samples per pixel: min=2, max=64. Render time is 0:02:27. I used 8 light samples, 2 samples per hit, Adaptive Sampling Threshold = 0.001.

Sat, Nov 1, 2025 @ 8:54 pm

Samples per pixel: min=2, max=64. Render time is 0:02:27. I used 8 light samples, 2 samples per hit, Adaptive Sampling Threshold = 0.001.

Sat, Nov 1, 2025 @ 8:46 pm

Samples per pixel: min=2, max=64. Render time is 0:01:59. I used 4 light samples, 2 samples per hit, Adaptive Sampling Threshold = 0.01.

Sat, Nov 1, 2025 @ 8:44 pm

Samples per pixel: min=4, max=128. Render time is 0:04:23. I used 8 light samples, 4 samples per hit, Adaptive Sampling Threshold = 0.005.