CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Abhishek Misar

Tue, Nov 4, 2025 @ 11:46 pm

Fixed the light direction inside of Illuminate and accounting for back face hits for refraction

Tue, Nov 4, 2025 @ 10:37 pm

Fixed the area lights!

Sun, Nov 2, 2025 @ 5:59 pm

Got the Area light but something is wrong with color contribution in TraceSecondaryRay which made the whole scene dark

Sun, Nov 2, 2025 @ 4:21 pm

Fixed the refractive sphere. The jitter directions for refractions were along the normal value.

Sun, Nov 2, 2025 @ 1:01 am

Got some sort of glossy refractions working but some dark patches on top of the refractive sphere

Sun, Nov 2, 2025 @ 12:46 am

Hippie sphere on the left

Sat, Nov 1, 2025 @ 10:48 am

Refractions look weird

Fri, Oct 31, 2025 @ 7:45 pm

Glossy reflections using Monte Carlo sampling Still need to add the Area light intersection

Fri, Oct 31, 2025 @ 1:24 pm

Sample count image for the previous image

Fri, Oct 31, 2025 @ 1:22 pm

Fixed the halton offsets and now using a single random number generator for primary rays as well as secondary rays. Soft shadow penumbras look correct now. Number of Shadow samples 16, bounceCount 5

Thu, Oct 30, 2025 @ 7:59 pm

More issues with the offsets!

Thu, Oct 30, 2025 @ 5:28 pm

First attempt at soft shadows. Sample count image

Thu, Oct 30, 2025 @ 5:24 pm

First attempt at the shadows. I see some fragments and no spherical light source