
Fixed the light direction inside of Illuminate and accounting for back face hits for refraction

Fixed the area lights!

Got the Area light but something is wrong with color contribution in TraceSecondaryRay which made the whole scene dark

Fixed the refractive sphere. The jitter directions for refractions were along the normal value.

Got some sort of glossy refractions working but some dark patches on top of the refractive sphere

Hippie sphere on the left

Refractions look weird

Glossy reflections using Monte Carlo sampling Still need to add the Area light intersection

Sample count image for the previous image

Fixed the halton offsets and now using a single random number generator for primary rays as well as secondary rays. Soft shadow penumbras look correct now. Number of Shadow samples 16, bounceCount 5

More issues with the offsets!

First attempt at soft shadows. Sample count image

First attempt at the shadows. I see some fragments and no spherical light source