CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Kyle Webster

Mon, Nov 3, 2025 @ 3:27 pm

Direct lighting by integrating over solid angle of light // tone mapped, gamma corrected, increased light value to 30, decreased environment to 0.4 // 16 SPL, 32 to 96 SPP - average 46 SPP, 0.97 confidence, 4/256 tolerance, 8 bounces, 85.851s, 7530U 12 threads

Sun, Nov 2, 2025 @ 1:38 am

Converged Image // It seems Im missing the light from TIR at the bottom of the refractive sphere // 8 to 64 SPL // 64 to 1024 185 avg SPP, 0.99 confidence, 4/256 tolerance, 12 bounces, 193.21s, i5-12600K 16 threads

Sun, Nov 2, 2025 @ 1:15 am

Z-buffer // quite the funny looking light...

Sun, Nov 2, 2025 @ 1:10 am

Render time buffer // black: 0.00273ms, red: 31.065ms, average: 0.328ms

Sun, Nov 2, 2025 @ 1:09 am

SPP buffer // black: 16SPP, white: 128SPP, average: 31 SPP

Sun, Nov 2, 2025 @ 1:08 am

Soft shadows and glossy reflections/refractions // 4 to 64 SPL // 16 to 128 31 avg SPP, 0.95 confidence, 8/256 tolerance, 8 bounces, 18.93s, i5-12600K 16 threads

Wed, Oct 29, 2025 @ 10:24 pm

First attempt at soft shadows... looks too noisy for sample count and isnt properly intersecting the light source