CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 10 - Soft Shadows and Glossy Surfaces

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Lily Reyes

Wed, Nov 12, 2025 @ 4:24 pm

minSamples = 4 maxSamples = 32 Bounce cap = 7, Render time is 1:01:36.

Wed, Nov 12, 2025 @ 1:04 pm

MinSamples: 4 MaxSamples:32 BounceCap:4 Time: 1:01

Tue, Nov 11, 2025 @ 9:17 am

MaxBounces = 4 Adaptive Sampling: MinSamples = 4 MaxSamples = 32. Its been a couple of hours, and it is still rendering. Need to figure out how to speed up my renderer without lowering my bounces or number of samples.

Mon, Nov 10, 2025 @ 1:39 pm

Removed glossy refraction for debugging. Trying to fix the black disks between spheres 1 to 4 and on Sphere5. I believe it has to do with self-hits. Feedback welcome!Render time is 0:05:01. Wrote renderer=1 zImage=1 sampleCount = 1 minSamples = 1 maxSamples = 1 same-object hits: front=241267 back=233610

Mon, Nov 3, 2025 @ 8:19 pm

Soft shadows and glossy reflections were implemented. minSamples = 2 maxSamples = 16. Needed to reduce bounceCap to 2 otherwise it hangs before fully rendering. Wondering whats causing the noisy tiles.Render time is 0:07:31.

Mon, Nov 3, 2025 @ 8:16 pm

Soft shadows and glossy reflections were implemented. minSamples = 2 maxSamples = 16. Needed to reduce bounceCap to 2 otherwise it hangs before fully rendering.Render time is 0:07:31.

Mon, Nov 3, 2025 @ 6:24 pm

Implementation of soft shadows. Turned off adaptive sampling. Render time is 0:01:54. minSamples = 4 maxSamples = 4.