
minSamples = 4 maxSamples = 32 Bounce cap = 7, Render time is 1:01:36.

MinSamples: 4 MaxSamples:32 BounceCap:4 Time: 1:01

MaxBounces = 4 Adaptive Sampling: MinSamples = 4 MaxSamples = 32. Its been a couple of hours, and it is still rendering. Need to figure out how to speed up my renderer without lowering my bounces or number of samples.

Removed glossy refraction for debugging. Trying to fix the black disks between spheres 1 to 4 and on Sphere5. I believe it has to do with self-hits. Feedback welcome!Render time is 0:05:01. Wrote renderer=1 zImage=1 sampleCount = 1 minSamples = 1 maxSamples = 1 same-object hits: front=241267 back=233610

Soft shadows and glossy reflections were implemented. minSamples = 2 maxSamples = 16. Needed to reduce bounceCap to 2 otherwise it hangs before fully rendering. Wondering whats causing the noisy tiles.Render time is 0:07:31.

Soft shadows and glossy reflections were implemented. minSamples = 2 maxSamples = 16. Needed to reduce bounceCap to 2 otherwise it hangs before fully rendering.Render time is 0:07:31.

Implementation of soft shadows. Turned off adaptive sampling. Render time is 0:01:54. minSamples = 4 maxSamples = 4.