
Same settings as the previous render but with cosine weighted sampling. Render time 0:05:15

Turns out my previous implementation wasnt actually bouncing like I thought, so this version actually bounces, which is why I had to crank down the quality settings. Antialias adaptive sample min/max: 9/36, 95% confidence. Soft shadow adaptive sample min/max: 9/25. Glossy reflection: 1 sample. MCGI samples: 8, uniform sampling. Render time: 0:09:07

Antialias adaptive sample min/max: 16/64, 95% confidence. Soft shadow adaptive sample min/max: 9/36. Glossy reflection: 1 sample. MCGI samples: 8, uniform sampling. Render time: 0:03:16

Antialias adaptive sample min/max: 9/36, 95% confidence. Soft shadow adaptive sample min/max: 9/36. Glossy reflection: 1 sample. MCGI samples: 4, elimination sampling. Render time: 0:01:04

So, no global illumination yet, but I technically did all the other parts of the assignment. So thats gotta count for something, right? :