CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

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Yura Hwang

Wed, Nov 19, 2025 @ 7:12 am

[Finalxfinalxfinal] There was an additional bug in the cosine weight sampling. This is the real final version!

Tue, Nov 18, 2025 @ 4:01 pm

[Finalfinal] cosine weight sampling. Same parameters as the previous one.

Tue, Nov 18, 2025 @ 4:00 pm

[Finalfinal] Realized there were bugs! Uniform sampling. Same as the previous parameter, but using bounce 3

Tue, Nov 18, 2025 @ 7:49 am

[Final] Same parameters, cosine weighted sampling. Turned out I accidentally used specular energy conservation term for my diffuse.

Tue, Nov 18, 2025 @ 7:21 am

Cosine weighted sampling. Buggy

Mon, Nov 17, 2025 @ 8:56 pm

[Final] uniform hemisphere sampling. 64 spp, 5 bounces, single sample for global illumination

Mon, Nov 17, 2025 @ 8:31 pm

This might be buggy

Mon, Nov 17, 2025 @ 3:08 pm

Fixed more bugs

Mon, Nov 17, 2025 @ 11:42 am

Fixed bugs here and there!

Mon, Nov 17, 2025 @ 8:04 am

[Step 3] Also added the energy conservation

Mon, Nov 17, 2025 @ 7:47 am

[Step 12] Gamma correction inverse attenuation added

Mon, Nov 10, 2025 @ 7:36 am

Step[-1]: Currently in the process of refactoring past codebase and fix any remaining bugs