
accidentally resubmitted the cos-weighted image

Cos-weighted MCGI 1 ambient sample, 8 bounces // min 16, max 64 AA samples // min 4, max 8 shadow samples // 1 glossy sample // 25:31 to render with 16 threads

Uniform MCGI 1 ambient sample, 8 bounces // min 16, max 64 AA samples // min 4, max 8 shadow samples // 1 glossy sample // 27:54 to render with 16 threads

Fixed the lighting issue, though the lighting lobe on the right ball seems a little too big still. Something about how Im sampling, maybe? // 8 min 10 seconds to render using 16 threads, 3 max bounces, 64 max AA samples, 16 max shadow samples, and 4 MCGI samples with uniform sampling.

uniform MCGI // 17 minutes to render with 8 threads // 4 ambient bounces, 3 shading bounces, max 16 AA and shadow bounces // The emissive ball appears to be putting off too much light on the right ball.