CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

<< Back

Jayden Ferrin

Thu, Nov 13, 2025 @ 4:02 pm

Fixed the energy conservation issue. 8/128 samples per pixel, 4/64 shadow samples, 32 diffuse samples, 8 max bounces, multi bounce GI. Took around an hour with 24 threads

Mon, Nov 10, 2025 @ 12:31 am

Same parameters as before but with 10 diffuse samples and 2 reflection rays, took 20 min 18 sec with 24 threads

Sun, Nov 9, 2025 @ 10:17 pm

and cosine weighted sample counts. I think the increased render time was due to this render using more samples, not sure why that is the case though

Sun, Nov 9, 2025 @ 10:17 pm

non cosine weighted sample counts for below

Sun, Nov 9, 2025 @ 10:14 pm

Cosine weighted hemisphere sampling with the same parameters as the previous image, took 4 min 33 sec

Sun, Nov 9, 2025 @ 10:04 pm

Normal hemisphere sampling. 5 diffuse samples, 1 on first bounce then 0. 8/128 samples per pixel 95% confidence 0.01 error. Took 2 min 37 sec with 24 threads 64 blocksize

Sun, Nov 9, 2025 @ 9:57 pm

For reference heres the same scene without specular conservation but still diffuse conservation, this looks much better and more accurate

Sun, Nov 9, 2025 @ 9:56 pm

Something is wrong with my implementation of energy conservation. Ive implemented energy conservation according to the textbook chapter for diffuse, specular, and their indirect counterparts. Theres too much energy coming from the specular since alpha is a very large value and Im multiplying the specular component by it. Am I missing something?