CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

<< Back

Andy Herbert

Sat, Nov 22, 2025 @ 3:10 am

cos weighted, with what appears to be more directed fades from light

Sat, Nov 22, 2025 @ 2:51 am

Fixed hemisphere distribution to use a cocentric based approach, scene is far better lit now

Wed, Nov 12, 2025 @ 3:43 pm

Cos weighted sampling, noting the more dim reflection of the still malfunctioning emissive sphere.

Tue, Nov 11, 2025 @ 6:16 am

sample rate for previous image, excluding GI bounces

Tue, Nov 11, 2025 @ 6:16 am

Is light falloff 1/sqrtdist or 1/dist^2? This is 1/dist^2 which looks exceedingly dark except near the light sources.Emissive material now works, except not directly into the camera. Fixed a bias issue. Changed point lights material to apply a fade for a bloom-like effect.

Tue, Nov 11, 2025 @ 1:23 am

Max 128 samples, took 20 minutes to render. the lights intensity was turned down by a lot.

Mon, Nov 10, 2025 @ 5:59 am

No changes from project 10. I have a question about the need to calculate the light directly hitting surfaces as GI light, rather than as direct light from previously.