
Cos-weighted sampling. Bounce count: 3. Max SPP: 16. Min SPP: 16. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 2.

Uniform hemisphere sampling. Bounce count: 3. Max SPP: 16. Min SPP: 16. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 2.

Uniform hemisphere sampling. Bounce count: 4. Max SPP: 64. Min SPP: 32. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 1.

Cos-weighted sampling. Bounce count: 4. Max SPP: 64. Min SPP: 32. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 1.

Cosine-weighted importance sampling. 1 indirect diffuse sample and 1 glossy sample. Not doing direct light calculations for renderable lights. Bounce count: 10. Max SPP: 128. Min SPP: 32.