CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

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Nate Fierro

Mon, Nov 10, 2025 @ 10:46 am

Cos-weighted sampling. Bounce count: 3. Max SPP: 16. Min SPP: 16. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 2.

Mon, Nov 10, 2025 @ 10:40 am

Uniform hemisphere sampling. Bounce count: 3. Max SPP: 16. Min SPP: 16. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 2.

Mon, Nov 10, 2025 @ 10:26 am

Uniform hemisphere sampling. Bounce count: 4. Max SPP: 64. Min SPP: 32. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 1.

Mon, Nov 10, 2025 @ 10:00 am

Cos-weighted sampling. Bounce count: 4. Max SPP: 64. Min SPP: 32. Max shadow samples: 32. Min shadow samples 16. Glossy samples: 1. Indirect diffuse samples: 1.

Fri, Nov 7, 2025 @ 12:42 pm

Cosine-weighted importance sampling. 1 indirect diffuse sample and 1 glossy sample. Not doing direct light calculations for renderable lights. Bounce count: 10. Max SPP: 128. Min SPP: 32.