
Render using cosine weighted sampling: 09:17 w/ 7 threads @ 5.2Ghz, max reflection/refraction bounces: 3, adaptive sampling: 8/32, shadow samples: 4/16, glossy samples: 8, diffuse ambient sampling: 8 w/ 1 bounce.

Render count using cosine weighted sampling: 09:17 w/ 7 threads @ 5.2Ghz, max reflection/refraction bounces: 3, adaptive sampling: 8/32, shadow samples: 4/16, glossy samples: 8, diffuse ambient sampling: 8 w/ 1 bounce.

Render using uniform sampling: 08:12 w/ 7 threads @ 5.2Ghz, max reflection/refraction bounces: 3, adaptive sampling: 8/32, shadow samples: 4/16, glossy samples: 8, diffuse ambient sampling: 8 w/ 1 bounce.

Render count using uniform sampling: 08:12 w/ 7 threads @ 5.2Ghz, max reflection/refraction bounces: 3, adaptive sampling: 8/32, shadow samples: 4/16, glossy samples: 8, diffuse ambient sampling: 8 w/ 1 bounce.