CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

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Abhishek Misar

Sat, Nov 8, 2025 @ 1:03 pm

Uniform Sampling for hemisphere, Primary rays samples 16-128, 1 glossy, 1 diffuse, 16 shadow samples and 5 bounces.

Sat, Nov 8, 2025 @ 12:31 pm

Fixed the brightness. Not sure if its the correct way of doing this but I clamped the light radiance which fixed the scene brightness. Cosine Weighted Sampling for hemisphere, Primary rays samples 16-128, 1 glossy, 1 diffuse, 16 shadow samples and 5 bounces. Also added the energy conservation for blinn material. Still getting some noise. But the result looks much more correct.

Fri, Nov 7, 2025 @ 6:24 pm

With 10 bounces it bleeds

Fri, Nov 7, 2025 @ 1:51 am

Added emission component 16-128 primary samples, 16 shadow samples, 1 glossy sample, 1 diffuse sample 3 bounces

Thu, Nov 6, 2025 @ 7:20 pm

Something still isnt right with the attenuation

Thu, Nov 6, 2025 @ 2:01 pm

Indirect illumination with single bounce

Thu, Nov 6, 2025 @ 1:55 pm

Indirect illumination with 10 bounces With no emissive sphere