
Uniform Weighted.Sample Light Source for direct lighting, 4spp spents 289secs on Apple M4. Much Better!

Cosine Weighted.Sample Light Source for direct lighting, 4spp spents 347 secs on Apple M4. Much Better! By the way, an interesting but confusing problem is, the same program spents 1721 secs on Intel Core Ultra 9 285H and Windows.

Cosine Weighted. Using Shadow Ray to sample direct lighting,16spp spents 30mins on Apple M4, quite noisy.



64spp uniform weighted

64spp cosine weighted

64spp, Using a Sphere Area Light replace the point light with size. MIS applied. Single bounce for diffuse applied.

64spp, Using a Sphere Area Light replace the point light with size. MIS applied. Single bounce for diffuse applied.


16spp, Using a Sphere Area Light replace the point light with size. MIS applied. Actually my implementation is a Path Tracer, with the BSDF changed to energy conserving Blinn material.

4spp

Using Microfacet BSDF, Quite Noisy

Using Microfacet BSDF, Quite Noisy, 16spp 139 seconds.