CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

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Zhuoran Yi

Wed, Nov 19, 2025 @ 9:02 pm

Uniform Weighted.Sample Light Source for direct lighting, 4spp spents 289secs on Apple M4. Much Better!

Wed, Nov 19, 2025 @ 8:56 pm

Cosine Weighted.Sample Light Source for direct lighting, 4spp spents 347 secs on Apple M4. Much Better! By the way, an interesting but confusing problem is, the same program spents 1721 secs on Intel Core Ultra 9 285H and Windows.

Wed, Nov 19, 2025 @ 8:54 pm

Cosine Weighted. Using Shadow Ray to sample direct lighting,16spp spents 30mins on Apple M4, quite noisy.

Tue, Nov 18, 2025 @ 2:34 pm

Tue, Nov 18, 2025 @ 12:48 pm

Mon, Nov 17, 2025 @ 1:33 am

64spp uniform weighted

Mon, Nov 17, 2025 @ 1:26 am

64spp cosine weighted

Sun, Nov 16, 2025 @ 11:28 pm

64spp, Using a Sphere Area Light replace the point light with size. MIS applied. Single bounce for diffuse applied.

Sun, Nov 16, 2025 @ 11:20 pm

64spp, Using a Sphere Area Light replace the point light with size. MIS applied. Single bounce for diffuse applied.

Sun, Nov 16, 2025 @ 10:51 pm

Sun, Nov 16, 2025 @ 10:30 pm

16spp, Using a Sphere Area Light replace the point light with size. MIS applied. Actually my implementation is a Path Tracer, with the BSDF changed to energy conserving Blinn material.

Sun, Nov 16, 2025 @ 10:26 pm

4spp

Sun, Nov 9, 2025 @ 10:42 pm

Using Microfacet BSDF, Quite Noisy

Sun, Nov 9, 2025 @ 10:42 pm

Using Microfacet BSDF, Quite Noisy, 16spp 139 seconds.