CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 11 - Monte Carlo Global Illumination

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Dhruv Ram

Sat, Nov 8, 2025 @ 9:29 pm

Without clamping gamma.

Fri, Nov 7, 2025 @ 11:40 pm

Cosine-Weighted Importance Sampling. Min samples: 16. Max samples: 512. Shadow min samples: 1. Shadow max samples: 4. Glossy reflection and refraction samples: 1. GI samples: 1. 4 min 31.322 sec. It is noisier than using 1024 max samples, but from afar, its not that different.

Fri, Nov 7, 2025 @ 11:31 pm

Cosine-Weighted Importance Sampling. Min samples: 16. Max samples: 1024. Shadow min samples: 1. Shadow max samples: 4. Glossy reflection and refraction samples: 1. GI samples: 1. 8 min 47.517 sec.

Fri, Nov 7, 2025 @ 10:07 pm

Uniform Hemisphere Sampling. Min samples: 16. Max samples: 64. Shadow min samples: 1. Shadow max samples: 4. Glossy reflection and refraction samples: 1. GI samples: 1. 26.6087 secs. Noisier than the cosine-weighted sampling.

Fri, Nov 7, 2025 @ 8:52 pm

Got it! Turned out to be an issue with clamping. Cosine-Weighted Importance Sampling. Min samples: 16. Max samples: 64. Shadow min samples: 1. Shadow max samples: 4. Glossy reflection and refraction samples: 1. GI samples: 1. 29.0197 secs.

Fri, Nov 7, 2025 @ 6:50 pm

Got the emission working properly, but the image is too bright as a whole....possibly an issue with the attenuation?

Thu, Nov 6, 2025 @ 7:45 pm

Cool render. Got this when I used the mirror reflection vector R = reflect-V, N as the sampling axis instead of the surface normal.

Thu, Nov 6, 2025 @ 7:25 pm

Got something! Still missing the emissive object in the reflection, and its effect on the white sphere/wall, but very close.