
final gathering. 1e6 photons, 1.0 radius, 0.25 ellipticity. 4-64 SPP. 4 samples per diffuse glossy surfaces

direct lighting evaluation and indirect lighting using photon and caustics maps. 1e6 photons, 1.0 radius, 0.25 ellipticity

direct indirect of photon and caustics maps. 1e6 photons, 1.0 radius, 0.25 ellipticity

direct lighting for everything besides refractions

direct lighting working. now were in business

made my maps global so i can access during shade loop. i think that will help me do look ups properly during refractions

got this far but definitely doing something wrong since reflections and refractions are matte

Photon map with 5000 photos