CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 12 - Photon Mapping

<< Back

Tark Patel

Mon, Nov 24, 2025 @ 11:55 pm

final gathering. 1e6 photons, 1.0 radius, 0.25 ellipticity. 4-64 SPP. 4 samples per diffuse glossy surfaces

Mon, Nov 24, 2025 @ 11:54 pm

direct lighting evaluation and indirect lighting using photon and caustics maps. 1e6 photons, 1.0 radius, 0.25 ellipticity

Mon, Nov 24, 2025 @ 11:53 pm

direct indirect of photon and caustics maps. 1e6 photons, 1.0 radius, 0.25 ellipticity

Wed, Nov 19, 2025 @ 3:08 pm

direct lighting for everything besides refractions

Mon, Nov 17, 2025 @ 2:49 pm

direct lighting working. now were in business

Mon, Nov 17, 2025 @ 12:43 am

made my maps global so i can access during shade loop. i think that will help me do look ups properly during refractions

Mon, Nov 17, 2025 @ 12:42 am

got this far but definitely doing something wrong since reflections and refractions are matte

Wed, Nov 12, 2025 @ 2:40 pm

Photon map with 5000 photos