
photon mapping with final gathering 4x only for indirect illumination path traced direct, same settings

photon mapping for direct and indirect illumination, 6 bounces, 10k photons, 8/32 adaptive samples

still kinda dealing with the disco ball/star projector of death, but its now much improved

okay listen im trying my best gimme a second itll look good smiley face

okay listen im trying my best gimme a second itll look good smiley face indirect photon mapping result, need a lot more dots and the dots need to be way less big, for starters