
14:20 // 8c16t // final gathering w/1 MCGI bounce updated to detach MCGI bounces from regular secondary shading bounces // photon map for indirect only + caustics // 1000000 photons

01:46 // 8c16t // final gathering // photon map for indirect only + caustics // 1000000 photons

same as below but with 1000000 photons // 01:18

00:07 // 8c16t // final gathering // photon map for indirect and indirect + caustics // 10000 photons

00:11 // 8c16t // final gathering // photon map for indirect only + caustics // 10000 photons

01:28 // 8c16t // final gathering w/1 MCGI bounce // photon map for indirect only + caustics // 10000 photons

Photon mapping for both direct and indirect lighting with no MCGI. My photon bounce directions seem to be incorrect, and my scene appears much darker than it should be. No caustics implemented yet.

Photon mapping for direct lighting only and MCGI for indirect. No caustics implemented yet.

direct illumination only using photon mapping