CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 12 - Photon Mapping

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Vincent Banh

Sun, Nov 23, 2025 @ 12:17 am

14:20 // 8c16t // final gathering w/1 MCGI bounce updated to detach MCGI bounces from regular secondary shading bounces // photon map for indirect only + caustics // 1000000 photons

Sat, Nov 22, 2025 @ 11:45 pm

01:46 // 8c16t // final gathering // photon map for indirect only + caustics // 1000000 photons

Sat, Nov 22, 2025 @ 11:40 pm

same as below but with 1000000 photons // 01:18

Sat, Nov 22, 2025 @ 11:37 pm

00:07 // 8c16t // final gathering // photon map for indirect and indirect + caustics // 10000 photons

Sat, Nov 22, 2025 @ 11:36 pm

00:11 // 8c16t // final gathering // photon map for indirect only + caustics // 10000 photons

Sat, Nov 22, 2025 @ 11:33 pm

01:28 // 8c16t // final gathering w/1 MCGI bounce // photon map for indirect only + caustics // 10000 photons

Sun, Nov 16, 2025 @ 10:43 pm

Photon mapping for both direct and indirect lighting with no MCGI. My photon bounce directions seem to be incorrect, and my scene appears much darker than it should be. No caustics implemented yet.

Sun, Nov 16, 2025 @ 8:59 pm

Photon mapping for direct lighting only and MCGI for indirect. No caustics implemented yet.

Sun, Nov 16, 2025 @ 6:05 pm

direct illumination only using photon mapping