CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 12 - Photon Mapping

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Jayden Ferrin

Sat, Nov 22, 2025 @ 12:03 pm

Finally got caustics maps working I think. Final gathering. Not storing first hits in the photon map, 10M photons ~1M caustics photons, 128 max photons, photon radius 0.1 caustics radius 0.75, 8 GI samples. 5 min 5 sec

Fri, Nov 21, 2025 @ 4:20 pm

Same as previous image except first hits are stored in the photon map, took 4 min 34 sec

Fri, Nov 21, 2025 @ 4:08 pm

Same as the last image but with 10M photons, 128 max photons, radius 0.1. Took 3 min 18 sec

Fri, Nov 21, 2025 @ 1:06 pm

Final gathering with photon map storing only indirect illumination. Rendered with 1M photons, max photons 16, radius 0.25, 8 indirect samples per direct ray hit. Took 8 min 34 sec

Fri, Nov 21, 2025 @ 12:17 pm

Indirect illumination handled by the photon map, except both direct and indirect photons are stored in the map. Same parameters as the previous image. Took 1 min 56 sec

Fri, Nov 21, 2025 @ 12:12 pm

Indirect lighting handled by the photon map, where only the indirect lighting is stored in the photon map. Changed max photons to 128 and radius to 0.25. 10M photons took 1 min 50 sec

Wed, Nov 19, 2025 @ 5:08 pm

Direct and indirect illumination handled with photon maps only, same parameters as the last image. 1 min 45 sec on my laptop

Sun, Nov 16, 2025 @ 7:01 pm

Direct illumination using photon map only. 10M photons, estimation parameters: radius 0.5 max photons 256, 17 seconds