
Rendering indirect lighting from the photon and caustics map. 1M photons for photon map and caustics map, using cached maps for calculation. I think I finally fixed the refractions importance and it looks pretty cool.

Rendering indirect lighting from the photon and caustics map. 1M photons for photon map and caustics map, using cached maps for calculation.

Rendering both direct and indirect lighting from the photon and caustics map. 1M photons for photon map and caustics map, using cached maps for calculation.

Rendering indirect lighting from the photon map. Looks way better, this might actually be working.1M photons, using cached map for calculation.

Rendering both direct and indirect lighting from the photon map. I am unsure whether something is wrong, but I was expecting to see more specular.1M photons, using cached map for calculation.