CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 12 - Photon Mapping

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Kunnong Zeng

Thu, Nov 27, 2025 @ 4:22 am

Add a Monte Carlo sampling bounce for indirect illumination. Num_photons = 1M, num_caustics = 1M, max_photons = 1000, radius = 0.5, max_bounce = 5, spp = 4.

Thu, Nov 27, 2025 @ 4:21 am

Use photon mapping for indirect illumination only. Num_photons = 1M, num_caustics = 1M, max_photons = 1000, radius = 0.5, max_bounce = 5, spp = 4.

Thu, Nov 27, 2025 @ 4:20 am

Use only photon mapping for direct and indirect illumination. Num_photons = 1M, num_caustics = 1M, max_photons = 1000, radius = 0.5, max_bounce = 5.

Mon, Nov 17, 2025 @ 11:50 am

Still trying to do photon mapping for direct illumination.