CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 12 - Photon Mapping

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Abhishek Misar

Tue, Nov 25, 2025 @ 4:12 pm

Got the caustics map working with 1000000 photons with 8 bounces and 10000000 for global photon map 512 max neighbor photons, 0.5 search radius

Fri, Nov 21, 2025 @ 11:21 am

Monte Carlo sampling bounce for indirect illumination

Fri, Nov 21, 2025 @ 12:24 am

I fixed my photon mapping I was directly adding the photons after generating the sample which was incorrect

Tue, Nov 18, 2025 @ 7:20 pm

Fixed the caustics but still getting some photons on the walls and the reflective sphere

Tue, Nov 18, 2025 @ 12:03 am

So when i changed my estimating parameters for irradiance

Sat, Nov 15, 2025 @ 10:44 pm

Fixed the brightness issue, ignoring first hits for photon

Sat, Nov 15, 2025 @ 5:21 pm

Indirect illumination and direct illumination using photon mapping still need to figure out why the scene is so bright

Sat, Nov 15, 2025 @ 11:59 am

Some visual bug lol!

Fri, Nov 14, 2025 @ 2:19 pm

Photon mapping for direct illumination. Fixed the previous issue, the size of the light needs to be accounted for in the intensity 10000000 photons, 100 Max Neighbour photons, 0.2 Search radius no bounces, 16-128 adaptive samples

Thu, Nov 13, 2025 @ 6:58 pm

Removed the direct light term only using Photon Mapping + specular shading with no bounces using 10000000 photons, 100 Max Neighbour photons, 0.2 Search radius no bounces, 16-128 adaptive samples

Thu, Nov 13, 2025 @ 5:25 pm

Photon mapping with direct lighting with 10000000 photons, 100 Max Neighbour photons, 0.2 Search radius no bounces, 16-128 adaptive samples