CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

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Tark Patel

Fri, Dec 5, 2025 @ 10:43 pm

tried again with min error of 0.02%. less speckles

Fri, Dec 5, 2025 @ 10:38 pm

just moved the light source. same settings. 187 seconds. getting a lot more speckles in the dark spots of the refractive objects

Fri, Dec 5, 2025 @ 10:32 pm

better resolved by increasing adaptive sample range to 256-1024

Fri, Dec 5, 2025 @ 10:27 pm

same settings, custom scene. 127 seconds. took a lot longer to render and the teapot did not resolve all that well

Fri, Dec 5, 2025 @ 10:21 pm

adaptive sampling with minimum of 64 samples and maximum of 512. Noise is slightly more pepper-y but brings render time down to 65 seconds. max error allowed is 0.05%

Fri, Dec 5, 2025 @ 10:20 pm

512 samples. 93 seconds. much less noise than 64 samples

Fri, Dec 5, 2025 @ 10:20 pm

64 samples. MIS with balance heuristic. 12 seconds. 0.01% termination in all scenes

Mon, Dec 1, 2025 @ 2:03 am

MIS with power heuristic. 2 min render time. getting a lot of noise still. seeing artifacts with reflections at edge of center and right sphere. I probably just broke reflection logic while refactoring