CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

<< Back

Vincent Banh

Wed, Dec 10, 2025 @ 2:14 am

256 max bounces looks nearly identical to 64

Wed, Dec 10, 2025 @ 2:06 am

2 max bounces

Wed, Dec 10, 2025 @ 2:04 am

Very belated pathtracing render. Implemented NEE but not MIS due to finals coming up for other courses. My transmissive ball is still kinda dark, and the scene overall is still VERY noisy with the indirect lighting via pathtracing. 64 max bounces.

Sun, Nov 30, 2025 @ 9:53 pm

reset my progress with a codebase revert because things were only getting worse and worse

Sun, Nov 30, 2025 @ 7:45 pm

somehow it keeps getting worse

Sun, Nov 30, 2025 @ 6:26 pm

partial rollback of my code. lighting is once again completely broken and so are colors, but it does look like indirect illumination is sort of working???????????????

Sun, Nov 30, 2025 @ 6:15 pm

i am a failure at this project

Sun, Nov 30, 2025 @ 3:18 pm

oh ok

Sun, Nov 30, 2025 @ 1:02 am

i dont think this is much of an improvement tbh but its something i guess

Sat, Nov 29, 2025 @ 10:36 pm

starting over with Next Event Estimation only. Ill worry about MIS later.

Sat, Nov 29, 2025 @ 8:25 pm

killed the lights to see what the material sampling contribution by itself looks like. it appears that the light sample is COMPLETELY overwhelming the material

Sat, Nov 29, 2025 @ 8:21 pm

fixed the full-static whatever

Sat, Nov 29, 2025 @ 7:58 pm

what