
Got refractive working sort of, caustics arent quite there but it seems good enough.

600 samples per pixel. MIS is working great with both types of reflection and emission, not so much with refraction. Soon!

400 samples test scene with MIS using power heuristic. Refraction is broken right now but I should be able to fix it soon

BRDF sampling is improved by quite a bit, this is about 2000 samples per pixel.

Path tracing with no multiple importance sampling and some super broken probabilities, need to go back and fix it up.