
3 bounces, 400 spp

3 bounces, 400 spp

0 bounces, 400 spp

0 bounces, 400 spp

6000 samples, fixed my MIS bsdf sample weighting! So glad I finally got it working. 12 minute render time.

6000 samples, fixed my MIS bsdf sample weighting! So glad I finally got it working. 12 minute render time.

10k samples per pixel. 1200 bounces max. 20 minute render.

10k samples per pixel. 1200 bounces max. 20 minute render.

Only brdf sampling + adding caustics at the first hit point. Without caustics, its nearly all black. Still need to figure out how to properly use MIS.