CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

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Fangbai Chai

Mon, Dec 8, 2025 @ 1:03 pm

Fixed the energy on the pure lambertian surface. Since I chose to go with no Fresnel for such surfaces the walls, the energy has to completely go to lambertian.

Sun, Dec 7, 2025 @ 9:26 pm

I think I got the fresnel for reflection sphere.

Sun, Dec 7, 2025 @ 1:52 am

Make the fresnel actually glossy for the refraction ball.

Sun, Dec 7, 2025 @ 1:43 am

I have no idea how to do fresnel on the glossy reflection ball. 1024spp, NEE only.

Sat, Dec 6, 2025 @ 12:56 pm

Best I could do without Fresnel. Trying to add fresnel from now on. The acnes Im supposing NaN, will look into that later

Wed, Dec 3, 2025 @ 1:29 am

First image Im getting after I implement the whole thing based on my current understanding. I can tell problems about Fresnel and refraction not working, still WIP. But I think it might be a good start since the energy looks pretty correct.