
NEE w/ Balance Heuristic b/c Power was failing me. LES GOOOOOO1024 SPP

NEE w/ Balance Heuristic b/c Power was failing me. LES GOOOOOO1024 SPP

NEE with FIXED NEE and the L_e portion. Caustics are proper now and that brought the speculars. yay

NEE with FIXED NEE and the L_e portion. Caustics are proper now and that brought the speculars. yay

256SPP Caustics are kinda weak. Ill incorporate caustic map again because I dont remember how I did it at all last time.

256SPP Caustics are kinda weak. Ill incorporate caustic map again

NEE with MIS // Low-discrepancy 1024 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Refractions and Caustics are more accurate, but speculars are still weak idk why.

NEE with MIS // Low-discrepancy 512 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Still need to fix the speculars.

NEE with MIS // Low-discrepancy 512 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Still need to fix the speculars.

NEE with MIS // Low-discrepancy 256 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Need to fix the speculars, figure out how to implement caustics map properly w/o too much noise, aaaand this is every so slightly darker

PROGRESSIVE RENDERING WITH NEE AND CAUSTICS AT 16SPPNO NEED FOR MiS FOR THIS LES GOOOOOOOOOok I got no clue how to get this again lol

PROGRESSIVE RENDERING WITH NEE AND CAUSTICS AT 16SPPNO NEED FOR MiS FOR THIS LES GOOOOOOOOO

256 SPP still not done.

soemthing I did real quick loool. I think I get the general idea. Like path tracing but in the other direction almost.