CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

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Austin H Kim

Tue, Dec 9, 2025 @ 10:55 am

NEE w/ Balance Heuristic b/c Power was failing me. LES GOOOOOO1024 SPP

Tue, Dec 9, 2025 @ 10:55 am

NEE w/ Balance Heuristic b/c Power was failing me. LES GOOOOOO1024 SPP

Tue, Dec 9, 2025 @ 8:41 am

NEE with FIXED NEE and the L_e portion. Caustics are proper now and that brought the speculars. yay

Tue, Dec 9, 2025 @ 8:41 am

NEE with FIXED NEE and the L_e portion. Caustics are proper now and that brought the speculars. yay

Sun, Dec 7, 2025 @ 1:25 pm

256SPP Caustics are kinda weak. Ill incorporate caustic map again because I dont remember how I did it at all last time.

Sun, Dec 7, 2025 @ 1:25 pm

256SPP Caustics are kinda weak. Ill incorporate caustic map again

Sun, Dec 7, 2025 @ 10:38 am

NEE with MIS // Low-discrepancy 1024 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Refractions and Caustics are more accurate, but speculars are still weak idk why.

Sun, Dec 7, 2025 @ 9:25 am

NEE with MIS // Low-discrepancy 512 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Still need to fix the speculars.

Sun, Dec 7, 2025 @ 9:25 am

NEE with MIS // Low-discrepancy 512 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Still need to fix the speculars.

Sun, Dec 7, 2025 @ 8:30 am

NEE with MIS // Low-discrepancy 256 SPP // CI 95% 0.01 // 12 Threads // Core i7-10750H // Render-time 00:05:00 // Need to fix the speculars, figure out how to implement caustics map properly w/o too much noise, aaaand this is every so slightly darker

Sun, Dec 7, 2025 @ 4:51 am

PROGRESSIVE RENDERING WITH NEE AND CAUSTICS AT 16SPPNO NEED FOR MiS FOR THIS LES GOOOOOOOOOok I got no clue how to get this again lol

Sun, Dec 7, 2025 @ 4:49 am

PROGRESSIVE RENDERING WITH NEE AND CAUSTICS AT 16SPPNO NEED FOR MiS FOR THIS LES GOOOOOOOOO

Fri, Dec 5, 2025 @ 9:22 pm

256 SPP still not done.

Mon, Dec 1, 2025 @ 5:34 am

soemthing I did real quick loool. I think I get the general idea. Like path tracing but in the other direction almost.