CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

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Abhishek Misar

Fri, Dec 5, 2025 @ 1:58 pm

Maybe removing geometry term for refractive worked for me

Thu, Dec 4, 2025 @ 10:05 am

Still figuring out the black outline for refractive sphere! The biggest bug in my code was that I was applying attenuation twice in my light sampling, secondly i was using max of rgb to calculate the probabilities in GenerateSample and I was using gray values in GetSample, There was also bug in refraction/transmittance part were I was wrongly calculating cosTheta term for refraction direction I was using shade Normal instead of the half vector which was making the blinn term cosTheta^alpha underflow

Sun, Nov 30, 2025 @ 5:38 pm

Not a lot of improvement

Sat, Nov 29, 2025 @ 7:07 pm

brightness issues and specular issues and yet to add transmission to path tracing loop