CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 13 - Path Tracer

<< Back

Dhruv Ram

Sun, Nov 30, 2025 @ 11:02 pm

Fixed refraction so that its actually blurred like it should be. Ok, final time, DONE!!! MIS with Power Heuristic. 16 spp min, 1024 spp max. 64 max bounces. Render Time: 00:05:44.

Sun, Nov 30, 2025 @ 10:20 pm

Fixed glossy reflections so they use Blinn instead of Phong. MIS with Power Heuristic. 16 spp min, 1024 spp max. 64 max bounces. Render Time: 00:05:59.

Sun, Nov 30, 2025 @ 9:15 pm

MIS with Power Heuristic. 16 spp min, 1024 spp max. 64 max bounces. Render Time: 00:05:00.

Sun, Nov 30, 2025 @ 9:08 pm

MIS with Power Heuristic. 16 spp min, 512 spp max. 64 max bounces. Render Time: 00:02:44.

Sun, Nov 30, 2025 @ 8:55 pm

MIS with Power Heuristic. 16 spp min, 256 spp max. 64 max bounces. Render Time: 00:01:17.

Sun, Nov 30, 2025 @ 8:53 pm

MIS with Power Heuristic. 16 spp min, 128 spp max. 64 max bounces. Render Time: 00:00:32.

Sun, Nov 30, 2025 @ 8:50 pm

I know I said I finished before, but this is done! fr fr!!! MIS with Power Heuristic. 16 spp min, 64 spp max. 64 max bounces. Render Time: 00:00:20.

Sun, Nov 30, 2025 @ 12:36 am

MIS with Power Heuristic. 16 spp min, 1024 spp max. 64 max bounces. Render Time: 00:05:04.

Sun, Nov 30, 2025 @ 12:27 am

MIS with Power Heuristic. 16 spp min, 512 spp max. 64 max bounces. Render Time: 00:02:04.

Sun, Nov 30, 2025 @ 12:12 am

MIS with Power Heuristic. 16 spp min, 256 spp max. 64 max bounces. Render Time: 00:00:53.

Sun, Nov 30, 2025 @ 12:09 am

MIS with Power Heuristic. 16 spp min, 128 spp max. 64 max bounces. Render Time: 00:00:28.

Sun, Nov 30, 2025 @ 12:04 am

YAY!!!! I got it!! MIS with Power Heuristic. 16 spp min, 64 spp max. 64 max bounces. Render Time: 00:00:19.

Sat, Nov 29, 2025 @ 6:19 pm

I got it? Well, caustics are too bright, but after that, I am a free man.......!

Fri, Nov 28, 2025 @ 10:41 pm

Beautiful...

Fri, Nov 28, 2025 @ 5:06 pm

Scene is a little darker, but I got rid of the dark outline, and I got the contact shadow under the reflective sphere.

Fri, Nov 28, 2025 @ 2:32 am

Reduced the fireflies, refractive spheres black outline is fixed. Still working on reflective sphere. Also, overall scene brightness is being addressed....thought I got a solution to it, but it wasnt a good one, it seems, so I got rid of it.

Thu, Nov 27, 2025 @ 11:07 pm

Double counting resolved, but the spec highlights arent big enough. Reflection/refraction problems are still there.

Thu, Nov 27, 2025 @ 9:55 pm

Render is too bright from the renderable light source I believe. Edges of reflective and refractive spheres are too dark -- fresnel issue??.