
Just having some fun at this point // 8192spp, 128 bounces max, 0.05 chance to kill path // 1280x720, 34:29:06.9 render time, i5-12600K 16 threads

MIS, Full Blinn material IS and Light IS // 2048 SPP, 64 bounces max, 0.1 chance to kill path, // 1280x720, 6:04.61 render time, i5-12600K 16 threads // I think Light IS might be slightly too bright...

Blinn material MIS without transmission // 1024spp

Cornell box scene via light importance sampled path tracing // only diffuse materials