
This is the teapot shot, I experimented with the samples and overhead lights on this one so I increased my min Samples to 64 and Max samples to 1024 and I got a much better result.

This is the denoised version, 4096 samples 1280 x 720 resolution just includes my path tracer implementation with emission. There are 3 light sources - one on the lamp, and one above the table and one diagonal to the teapot. Also i am clamping my radiance (4.0f) to avoid the purple reddish artifacts on highly glossy objects.

4096 Samples original version I still have some issues which is causing the white speckles, I added the Intel open image denoiser to reduce the noise but this is the original result. The render time was 9hrs on this 4 cores system(My personal system had some hardware issues in the past few weeks semester which is why i had to borrow this laptop from the library). I had many plans originally with this scene including rendering the full room and implementing HDRI but I didnt manage to get that done in time.