phong
phong-blinn half vector
incorrect phong
WIP specular reflection
fixed shading issue, normals were inverted. Small red sphere is not being transformed to world position correctly, and the flat sphere isnt being detected by ray casts at all.
some sort of shading is functioning, but something seems off
This is project 1, but I am uploading it to signify finally fixing the view transformation issues Ive been encountering. Will test with project 2 next.
some sort of scaling issues and partial lighting implemented