CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 2 - Shading

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Pablo Sauma-Chacon

Sat, Aug 30, 2025 @ 5:41 pm

Render using GGX BRDF. Not sure if I botched the implementation but was trying to get nice metallic colors for the two spheres.

Sat, Aug 30, 2025 @ 5:40 pm

Z-Buffer render of the scene for reference.

Sat, Aug 30, 2025 @ 5:39 pm

Render using Phong BRDF. Looks more plastic and old school than the Blinn for sure.

Sat, Aug 30, 2025 @ 5:38 pm

Final render using Blinn BRDF, took 0:00:00 seconds, using 8 threads in a Ryzen 7 7700 @ 5.2 Ghz.

Sat, Aug 30, 2025 @ 5:37 pm

Interesting bug: was adding negative colors by not discarding rays that hit from the back.