Blinn-Phong Shading Model, gamma correction processed with a gamma value of 0.45
Phong Shading Model, gamma correction processed with a gamma value of 0.45. We can notice that the highlights are much sharper than in the Blinn-Phong model, a result of the strict reflection-vector calculation. Fixed a bug that add a Ls twice.
Phong Shading Model, gamma correction processed with a gamma value of 0.6. We can notice that the highlights are much sharper than in the Blinn-Phong model, a result of the strict reflection-vector calculation.
Blinn-Phong Shading Model, gamma correction processed with a gamma value of 0.6