Phong Shading Model Render.
Zbuffer
Final Blinn-Phong Shading Model Render.
Blinn-Phong Shading Model Render. Fixed highlights. Turns out it was an issue related to worldspace. Theres still a crease to get rid of.
Blinn-Phong Shading Model Render. Highlights still look a little off.
Second attempt for Blinn. Ambient and directional lights seem to not be functioning as intended, leaving the only light source as point.
First attempt for Blinn. Ambient light doesnt seem to be working, and direction was messed up.