CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 2 - Shading

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Kyle Webster

Wed, Sep 3, 2025 @ 5:19 pm

Materials comparison - left to right: Phong, Blinn, and Cook-Torrence // EV 0, Reinhard tone map on OkLab lightness, displayed in sRGB // 218.782ms, 12 threads 7530U 2GHz, 8.0GB 4266MT/smaterial type=phong name=mtl1 diffuse r=1.0 g=0.85 b=0.7/ specular r=0.7 g=0.80 b=1.0 value=1.0/ glossiness value=100//materialmaterial type=blinn name=mtl2 diffuse r=0.7 g=0.85 b=1.0/ specular r=0.7 g=0.80 b=1.0 value=1.0/ glossiness value=100//materialmaterial type=microfacet name=mtl3 color r=0.70 g=1.00 b=0.80/ roughness value=0.5/ metallic value=0.7/ ior value=1.5//material

Tue, Sep 2, 2025 @ 11:27 pm

scene-2.xml Z Image // linear tone map, display RGB

Tue, Sep 2, 2025 @ 11:22 pm

scene-2.xml with Phong material // EV 0, ACES tone map, display RGB // 50.502ms 16 threads // i5-12600K, 32GB 3200MT/s

Tue, Sep 2, 2025 @ 11:20 pm

scene-2.xml with Blinn material // EV 0, ACES tone mapped, display RGB // 50.3113ms 16 threads // i5-12600K, 32GB 3200MT/s