CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 2 - Shading

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Kaivalya Deshpande

Wed, Sep 3, 2025 @ 12:13 am

For Thumbnail

Tue, Sep 2, 2025 @ 11:40 pm

Brent Burley Disney Diffuse Formulation with Cook-Torrance Specular Reflectance. Gamma Corrected. Same material parameters as before.

Tue, Sep 2, 2025 @ 11:39 pm

Cook-Torrance BRDF with gamma correction same material parameters

Tue, Sep 2, 2025 @ 11:38 pm

Cook-Torrence BRDF without Gamma Correction same base colors as blinn-phong, metallic = 1.0, roughness = 0.5

Tue, Sep 2, 2025 @ 1:21 am

Blinn-Phong Shading

Tue, Sep 2, 2025 @ 1:21 am

Phong Shading

Tue, Sep 2, 2025 @ 1:20 am

The correct depth buffer

Sat, Aug 30, 2025 @ 6:12 pm

Incorrect z-buffer. Thought it would be fun to discuss why!