CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 2 - Shading

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Jake Wagoner

Mon, Sep 1, 2025 @ 8:45 pm

Phong shading

Mon, Sep 1, 2025 @ 8:41 pm

Z-buffer from final render

Mon, Sep 1, 2025 @ 8:41 pm

Turns out my hitInfo cameraSpace z was negated. Removing that fixed the occlusion. Rendered in 1760ms single thread, 230ms multi-thread row approach

Mon, Sep 1, 2025 @ 7:37 pm

Specular highlights look better negated light direction, but the disc clearly still isnt right.

Mon, Sep 1, 2025 @ 7:29 pm

Associated z-index for the previous submission I think confirms my suspicions that I am looking at it from the wrong angle, but I am not sure since the back edge of the disc is darker than the sphere.

Mon, Sep 1, 2025 @ 7:28 pm

Working with my single threaded implementation, ~1650msHowever, it looks like my specular highlights are on the wrong vertical side of the spheres, and obviously the blue sphere is not covering the red disc as expected. I think that I am looking at this from a low angle rather than the correct angle.