CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 3 - Shadows

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Kyle Webster

Mon, Sep 8, 2025 @ 6:42 am

materials test scene, used to diagnose numerical instabilities // EV0, no tone mapping, converted to sRGB // 7680x4320, 6572.79ms, i5-12600K 16 threads

Mon, Sep 8, 2025 @ 6:36 am

scene-3.xml // EV0, no tone mapping, no linear RGB to sRGB conversion // 1280x720, 57.7348ms, 16 threads i5-12600K

Mon, Sep 8, 2025 @ 6:32 am

scene-box.xml with floating point errors accounted for // EV0, no tone mapping, no linear RGB to sRGB conversion // 2560x1440, 285.837ms 16 threads on i5-12600K

Mon, Sep 8, 2025 @ 6:25 am

Initial rendering of box with shadows. Floating point errors are wreaking havoc - need to introduce bias/control for numerical errors.